Writing on software design, company building, and the aerospace industry.

Welcome aboard my cosmic blog journey! 🌌 Quick heads up: these posts are as fictional as a moon dance party. Why? Well, juggling interstellar escapades, chasing after my super-powered 2-year-old, and tackling the daily grind leaves little room for reality in my writing. So, strap in for a fun ride through a universe of make-believe, sprinkled with laughter and the occasional nugget of wisdom. Ready for lift-off? Let’s go!

Crafting a design system for a multiplanetary future

Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.

Introducing Animaginary: High performance web animations

When you’re building a website for a company as ambitious as Planetaria, you need to make an impression. I wanted people to visit our website and see animations that looked more realistic than reality itself.

Rewriting the cosmOS kernel in Rust

When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.